At the start of your next turn, draw until you have 8 cards in hand. Strategy Versions English versions PrintĮach other player gains a Curse. This may still be useful if you want to trigger when-trash effects (such as Sewers or Market Square ). If you have an Action in hand, you can decline to trash it, and let the Siren trash itself.So if you gain a Siren with Spell Scroll, the Siren will trash itself, and the Spell Scroll will fail to play it. A few other cards gain a card and then move it later.This does not actually move the Siren, so it will still trash itself. Invasion gains an Action directly onto your deck). Some cards directly gain a card somewhere (e.g.This is why Insignia works, but the following does not: The important part of getting around Siren's self-trashing effect is to move it when it's gained.However if you manage to move the Siren from where it was gained (whether it was gained to your discard pile or somewhere else) before resolving this ability - for example putting it on top of your deck with Insignia - then it will fail to be trashed (though you can still trash an Action card if you want).When you gain a Siren, it's immediately trashed unless you trash an Action card from your hand.
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